My RPG creation software will allow you to create an entire online role playing game, but as you probably know, it is still in early development. Currently you can let characters say something, but this is of course not enough. You want the player to have entire conversations with characters, and to have cut-scenes that reveal a part of the story. My first thought on allowing you to create this extra functionality is by using 'screenplays'. These screenplays would allow you to define conversations and animations in an easy, straight forward way. Screenplays are created entirely by using a point-and-click GUI. You basically can't do anything wrong. (more…)
When I started programming games, I had the same workflow as most game developers: Program the game logic in a programming language, compile it, and then playtest the game. Once you stumble upon an issue, the whole cycle starts again. I did the same for resources. So when a graphic needed updating, you stop the game, edit the resource, and start the game to test it. This process seems fast and easy on paper, but most of the time it's pretty tedious. The part you want to see might be at end of a level, so you first need to reach that point (again). You can work with cheat codes, but it still remains pretty annoying. (more…)
[caption id="attachment_511" align="alignleft" width="320"] Mobile devices are so popular[/caption] Although RPG Maker doesn't officially support building games for other platforms than Windows, some people have succeeded in doing so. All available options will be explained in this blog post. So if you know of any other options to port an RPG Maker game to other platforms, please contact me or leave a comment below, so I can improve this article. RPG Maker is probably the most popular tool to make your own JRPG's. Unfortunately, it is only available for Windows, and can only create Windows games. As far as Enterbrain (the creator or RPG Maker) is concerned, Windows will remain the only platform that they officially support. This is extensively explained in a forum post on their official website. The…
Time for a small update of your favorite RPG creation tool. The most important fix is that you can now control the hero properly with the mouse. I implemented A* pathfinding for this. So now he moves to the place where you clicked, not in the direction of the click. Other things also improved: NPC's say "..." by default. Tilemap and entity editing are now completely separated. Fixed a nasty glitch where the grass is gone, and images are copied all over the place. Better logging on the client side, to discover bugs. Have fun!