The Rampant Coyote has created a list of 19 general purpose 2D engines that you can use for you project. Now how do you choose the right one? Well, an indie game developer should consider following things:

  • To get as many customers as possible, use an engine that supports multiple platforms: Windows, Mac and Linux.
  • To make the best use of your time, prefer higher level scripting languages over lower level programming languages.
  • Paying for an engine doesn’t necessarily mean that you get a better product or better support.

My personal favorite? Pygame of course! 🙂

Categories: Programming

2 Comments

Mark · August 11, 2009 at 23:15

My new weapon of choice: Qt + OpenGL. Perhaps a bit low level… but I like to get my hands dirty and then give up early 😀

Niriel · June 16, 2011 at 02:21

I love PyGame too. Partly because I haven’t tried anything else. One annoying thing though is the total lack of GUI widgets. Which is also a good thing because whatever they’d come up with I wouldn’t like it. I tried all the PyGame GUIs I could find and hated them all.

So, I try to keep my game GUI as simple as possible because I have to do it all by myself. Not a bad thing :).

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