How to make a Zelda like game

Make RPG
Are you one of those people with fond memories of playing The Legend of Zelda? The whole action-adventure game genre was defined by that game, and it was the inspiration for many other action role playing games that followed it.   Even today, many game developers are inspired by Zelda, and base their games on similar game play. Examples are Anodyne, Midora, Hyper Light Drifter, Delver's Drop, Across Age, The Binding of Isaac and many more. [caption id="" align="aligncenter" width="620"] Hyper Light Drifter[/caption] Creating such a game seems daunting, but it really isn't. As a matter of fact, there are many options available on how to create your own Zelda-like game. I will give you the complete overview here. (more…)
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RPG Playground 0.16: Doors to other levels

Koonsolo
You probably have been waiting for this release. Previous time you were able to create new levels, but not yet for your hero to walk into them. Well, head over to http://rpgplayground.com, because now you can add doors to go to other levels. There are 2 kinds of doors: A real door where you always stay beneath it, and which opens with an animation sequence when walking into it. A portal that you need to walk onto. Both of these door types also have an invisible variant. As already mentioned in a previous blog post, the game will now be paused when going to edit mode. Remark that in this release I changed a lot of internals of my engine, so if you see things that don't work (anymore), or…
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Your game will always be paused in edit mode

Koonsolo
One of the main ideas behind RPG Playground is to minimize the effort and time between playing and editing your game. I didn't want to make another game making tool where you need to build your game before play-testing it. RPG Playground does just that. Play your game, and if you want to make a modification, just open the edit project pane on the left, and edit it straight away. After that, you can continue playing just were you left off. Now, I also thought it was a good idea to keep the game running while editing it. It seemed like a good idea, because you can test a few things while the edit dialog is still open. However, maintaining this extra feature is becoming a real burden. Every time I add new…
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