5 reasons why indie game developers should support Linux

Business, Marketing
.--. |o_o | |:_/ | // \ \ (| | ) /'\_ _/`\ \___)=(___/ A lot of myths exist about Linux users and the whole open source community. Because of these wrong assumptions, a lot of game developers still hesitate to support the Linux platform. As both a Linux user and an indie game developer, I want to educate everybody with hard facts about the advantages of supporting Linux. (more…)
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Who is going to steal your game idea?

Business, Marketing
During the development of your game, you should already do some marketing. This way you line up some customers to buy your game once its released. But marketing means revealing parts of your game. And when developing an innovative game, your primary fear might be that someone is going to steal your idea, and... (Tune from Jaws here) daaa dum daaa dum daaa dum... bring out a cloned game sooner than you! AAAARRRRGGGG! Well... I got news for you: nobody is going to steal your idea. Take a look at Braid or Tower of Goo for example. Both are innovative games, both revealed their concept long before their release. And you know what? Nobody stole their idea. Next to these two masterpieces, I'm shamelessly going to use my own game…
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Are portals ripping you off?

Business
Indie and casual game developers can sell their games through various portals. Unfortunately these portals offer very low royalty rates (about 25% to 35%). Some 'developer friendly' portals offer 40%. Remark that this percentage is not calculated on the game's price, but on the 'net revenue'', which means that when a game is sold, first some payment processing fees and other costs are deducted, and you will get the % of what's left. And you know what, it doesn't stop there. Portals make sure they stay in control by forcing following policies: (more…)
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