Make an RPG with an existing framework and resources

In my previous article I talked about how to create an RPG all by yourself. In case I wasn’t clear enough: the conclusion is that you shouldn’t attempt to do everything by yourself, unless you seriously know what you’re doing.

It’s possible to speed things up by taking advantage of what other people already created. RPG’s seem to be very popular for game development projects, and a lot of people have made their own frameworks or even art available. So why not see if one of them fits your needs?

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Book review: Blender 3D 2.49 Incredible Machines

Book coverAs you might already know I’m using Blender 3D for creating the artwork of my games. It’s a free 3D modeling tool with a lot of features and possibilities. A few weeks ago I received a request from Packt Publishing to review a new book that teaches you how to work with Blender 3D. It’s called ‘Blender 3D 2.49 Incredible Machines‘, written by author Allan Brito. Since I’m going to model some machines myself, I thought it might be interesting to see what this book has to offer. (more…)

Linux users show their love for indie game

When I released my indie game Mystic Mine, I had no idea if the Linux version was going to sell. But 7 months later, I must say the results are quite surprising.

Recently I got interviewed by Linux Gaming News about my indie game Mystic Mine, and one of the questions was how many Linux copies I sold. I looked into it and saw that I sell the most copies for Mac OS X, then for Linux, and the least for Windows. I didn’t make much of it, because as an indie game developer it’s easier to get noticed on Mac OS X or Linux than on Windows. And selling games is all about exposure. But after people started to ask questions on this, I looked further into it, and what I discovered really surprised me. (more…)