Big Machine Games

Big Machine Games
Do you remember playing with toy cranes, dump trucks or wheel loaders when you were a kid? I certainly remember having great time with those! Recently I bought some CATTERPILAR toys for my son to play with (dump truck, excavator and crane), and it just amazes me how much appeal it got. Strangely enough there aren't many computer games which let you control these heavy equipment machines. There are some realistic simulations, but nothing really fun. Therefore Koonsolo is going to release a series of games where you control bulldozers, excavators, dump trucks, wheel loaders, cranes and other heavy machinery. We will call it our 'Big Machine Games'. Don't expect realistic simulations, because it's going to be fun, entertaining, and something completely unique, just like any other Koonsolo game. It's…
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Win a free copy of Mystic Mine or a $19.95 Gift Card

Koonsolo
Recently I added Koonsolo to Facebook, YouTube, Twitter and Vimeo. This way you can get our latest news straight from your favorite social media site. Becoming a fan or following Koonsolo means a lot to us, so for those who support us that way, I'm going to offer something extra. Next month I'll give away free copies of Mystic Mine. (Or if you already bought it from our website, a $19.95 Gift Card). A few winners will be picked out from those who are a fan on Facebook or follow us on Twitter, YouTube or Vimeo. So make sure you subscribe before the deadline to secure your spot. So don't wait and subscribe now! Just click on the following links: Twitter: http://twitter.com/koonsolo Facebook: http://www.facebook.com/pages/Koonsolo/131223576036 YouTube: http://www.youtube.com/koonsolo Vimeo: http://www.vimeo.com/koonsolo P.S.: I…
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Who is going to steal your game idea?

Business, Marketing
During the development of your game, you should already do some marketing. This way you line up some customers to buy your game once its released. But marketing means revealing parts of your game. And when developing an innovative game, your primary fear might be that someone is going to steal your idea, and... (Tune from Jaws here) daaa dum daaa dum daaa dum... bring out a cloned game sooner than you! AAAARRRRGGGG! Well... I got news for you: nobody is going to steal your idea. Take a look at Braid or Tower of Goo for example. Both are innovative games, both revealed their concept long before their release. And you know what? Nobody stole their idea. Next to these two masterpieces, I'm shamelessly going to use my own game…
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Linux users show their love for indie game

Koonsolo
When I released my indie game Mystic Mine, I had no idea if the Linux version was going to sell. But 7 months later, I must say the results are quite surprising. Recently I got interviewed by Linux Gaming News about my indie game Mystic Mine, and one of the questions was how many Linux copies I sold. I looked into it and saw that I sell the most copies for Mac OS X, then for Linux, and the least for Windows. I didn't make much of it, because as an indie game developer it's easier to get noticed on Mac OS X or Linux than on Windows. And selling games is all about exposure. But after people started to ask questions on this, I looked further into it, and…
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Free update for Mystic Mine available

Koonsolo
Our game Mystic Mine has gotten some improvements, and we are making the update freely available. Here are the most important changes: The multiplayer game now tracks the overall scores for all played levels. This means that you can organize a tournament with your friends, and at the end see who won the most games. Mystic Mine is now running faster, so slower machines are now better supported. The first levels of adventure mode are now even more fun. If you bought the game and want to receive the latest version, just mail me at koen@koonsolo.com and I will reactivate your download. And for those who don't have the full game yet,  play the new demo and have fun!
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Get motivated: Ralph Bakshi

General
As a kid I saw the animation movie Fire & Ice, and absolutely loved it. Back then I didn't know the creator was successfully competing with a big corporation like Disney. You should definitely check out this video with the creator of that animation movie, Ralph Bakshi, on how to compete as a small studio.
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Are portals ripping you off?

Business
Indie and casual game developers can sell their games through various portals. Unfortunately these portals offer very low royalty rates (about 25% to 35%). Some 'developer friendly' portals offer 40%. Remark that this percentage is not calculated on the game's price, but on the 'net revenue'', which means that when a game is sold, first some payment processing fees and other costs are deducted, and you will get the % of what's left. And you know what, it doesn't stop there. Portals make sure they stay in control by forcing following policies: (more…)
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Mystic Mine improvements

Mystic Mine
I'm currently doing some improvements on Mystic Mine. The first few levels are going to be more challenging, and it will run better on slower machines. A few tweaks here and there, but the most important thing will be that the multiplayer game will feature a 'Totals' score board! I received feedback from players who sometimes organize little 'Mystic Mine Tournaments' among their friends. But in the current multiplayer game you only see the scores of the last game. A totals score board would be a great help to keep track of who won the most games etc. This way you can see at the end who the ultimate Mystic Miner is ;). I'll keep you updated on the progress of this new version, and will definitely let you know…
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