Linux users show their love for indie game

When I released my indie game Mystic Mine, I had no idea if the Linux version was going to sell. But 7 months later, I must say the results are quite surprising.

Recently I got interviewed by Linux Gaming News about my indie game Mystic Mine, and one of the questions was how many Linux copies I sold. I looked into it and saw that I sell the most copies for Mac OS X, then for Linux, and the least for Windows. I didn’t make much of it, because as an indie game developer it’s easier to get noticed on Mac OS X or Linux than on Windows. And selling games is all about exposure. But after people started to ask questions on this, I looked further into it, and what I discovered really surprised me. (more…)

Get motivated: Ralph Bakshi

As a kid I saw the animation movie Fire & Ice, and absolutely loved it. Back then I didn’t know the creator was successfully competing with a big corporation like Disney. You should definitely check out this video with the creator of that animation movie, Ralph Bakshi, on how to Read more…

Are portals ripping you off?

Indie and casual game developers can sell their games through various portals. Unfortunately these portals offer very low royalty rates (about 25% to 35%). Some ‘developer friendly’ portals offer 40%. Remark that this percentage is not calculated on the game’s price, but on the ‘net revenue”, which means that when a game is sold, first some payment processing fees and other costs are deducted, and you will get the % of what’s left. And you know what, it doesn’t stop there. Portals make sure they stay in control by forcing following policies: (more…)