Lecture Video on Game Loops

I wrote my original article on game loops a few years ago, and it’s nice to see that it’s still popular today. Recently I stumbled upon some game loop lecture slides of Aaron D. Lanterman, and he seems to use my game loop article as a reference :). He even has a video of his session online. So if you had a hard time understanding my article, maybe you should check out that video. It Read more…

Book review: Blender 3D 2.49 Incredible Machines

Book coverAs you might already know I’m using Blender 3D for creating the artwork of my games. It’s a free 3D modeling tool with a lot of features and possibilities. A few weeks ago I received a request from Packt Publishing to review a new book that teaches you how to work with Blender 3D. It’s called ‘Blender 3D 2.49 Incredible Machines‘, written by author Allan Brito. Since I’m going to model some machines myself, I thought it might be interesting to see what this book has to offer. (more…)

Big Machine Games

Do you remember playing with toy cranes, dump trucks or wheel loaders when you were a kid? I certainly remember having great time with those! Recently I bought some CATTERPILAR toys for my son to play with (dump truck, excavator and crane), and it just amazes me how much appeal it got. Strangely enough there aren’t many computer games which let you control these heavy equipment machines. There are some realistic simulations, but nothing really Read more…

Win a free copy of Mystic Mine or a $19.95 Gift Card

Recently I added Koonsolo to Facebook, YouTube, Twitter and Vimeo. This way you can get our latest news straight from your favorite social media site. Becoming a fan or following Koonsolo means a lot to us, so for those who support us that way, I’m going to offer something extra. Next month I’ll give away free copies of Mystic Mine. (Or if you already bought it from our website, a $19.95 Gift Card). A few Read more…

Who is going to steal your game idea?

During the development of your game, you should already do some marketing. This way you line up some customers to buy your game once its released. But marketing means revealing parts of your game. And when developing an innovative game, your primary fear might be that someone is going to steal your idea, and… (Tune from Jaws here) daaa dum daaa dum daaa dum… bring out a cloned game sooner than you! AAAARRRRGGGG! Well… I Read more…

Linux users show their love for indie game

When I released my indie game Mystic Mine, I had no idea if the Linux version was going to sell. But 7 months later, I must say the results are quite surprising.

Recently I got interviewed by Linux Gaming News about my indie game Mystic Mine, and one of the questions was how many Linux copies I sold. I looked into it and saw that I sell the most copies for Mac OS X, then for Linux, and the least for Windows. I didn’t make much of it, because as an indie game developer it’s easier to get noticed on Mac OS X or Linux than on Windows. And selling games is all about exposure. But after people started to ask questions on this, I looked further into it, and what I discovered really surprised me. (more…)

Free update for Mystic Mine available

Our game Mystic Mine has gotten some improvements, and we are making the update freely available. Here are the most important changes: The multiplayer game now tracks the overall scores for all played levels. This means that you can organize a tournament with your friends, and at the end see who won the most games. Mystic Mine is now running faster, so slower machines are now better supported. The first levels of adventure mode are Read more…