Your game will always be paused in edit mode

Koonsolo
One of the main ideas behind RPG Playground is to minimize the effort and time between playing and editing your game. I didn't want to make another game making tool where you need to build your game before play-testing it. RPG Playground does just that. Play your game, and if you want to make a modification, just open the edit project pane on the left, and edit it straight away. After that, you can continue playing just were you left off. Now, I also thought it was a good idea to keep the game running while editing it. It seemed like a good idea, because you can test a few things while the edit dialog is still open. However, maintaining this extra feature is becoming a real burden. Every time I add new…
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RPG Playground 0.15: Multiple levels

Koonsolo
So, time for another RPG Playground release! This time I added functionality to create multiple levels. Although you can now create multiple levels or scenes, the hero cannot yet walk into them. But don't worry, that's planned for the next release. You might say that because of this, the functionality is not yet quite complete, which is true. But I wanted to release this anyway so you can already create the interiors of your houses. So go try it at http://rpgplayground.com!
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How Notch marketed Minecraft

Koonsolo
If you want to create a successful indie game, marketing is one of the most important things. Some claim that an awesome game is all you need, and word of mouth will do the rest. To back up their claim, they use use Minecraft as an example on how a great game can succeed without marketing. Well, let me explain how Notch, the developer of Minecraft, did more marketing than the average indie game developer out there. What is marketing? Since a lot of game developers confuse marketing with advertisement, let's first give a clear definition of what marketing means. This definition is focused on indie game developers: Marketing is all effort that is not going straight into improving your game, but into getting the word out about your game.…
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RPG Playground 0.13: Conversations

Koonsolo
Finally, the new version of RPG Playground is available at http://rpgplayground.com! First of all, this release took waaaay too long. The previous version was released 1 year back, which is definitely a very long time ago. I don't want any of my next releases to take this long ever again. The plan is to make a new release every few months, or even faster. A lot of you were asking, poking and bugging me when this release will be out, and what features it will contain. So thanks for your patience! I hope you will stick around while I keep adding new features. So, why did it take so long? Well, a lot of work was done both on visible features and framework improvements. I will explain everything in this…
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Scripting in RPG Playground

Koonsolo
My RPG creation software will allow you to create an entire online role playing game, but as you probably know, it is still in early development. Currently you can let characters say something, but this is of course not enough. You want the player to have entire conversations with characters, and to have cut-scenes that reveal a part of the story. My first thought on allowing you to create this extra functionality is by using 'screenplays'. These screenplays would allow you to define conversations and animations in an easy, straight forward way. Screenplays are created entirely by using a point-and-click GUI. You basically can't do anything wrong. (more…)
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Game designers need instant feedback

Koonsolo
When I started programming games, I had the same workflow as most game developers: Program the game logic in a programming language, compile it, and then playtest the game. Once you stumble upon an issue, the whole cycle starts again. I did the same for resources. So when a graphic needed updating, you stop the game, edit the resource, and start the game to test it. This process seems fast and easy on paper, but most of the time it's pretty tedious. The part you want to see might be at end of a level, so you first need to reach that point (again). You can work with cheat codes, but it still remains pretty annoying. (more…)
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Exporting RPG Maker games to iPhone, Android or other platforms

Koonsolo
[caption id="attachment_511" align="alignleft" width="320"] Mobile devices are so popular[/caption] Although RPG Maker doesn't officially support building games for other platforms than Windows, some people have succeeded in doing so. All available options will be explained in this blog post. So if you know of any other options to port an RPG Maker game to other platforms, please contact me or leave a comment below, so I can improve this article. RPG Maker is probably the most popular tool to make your own JRPG's. Unfortunately, it is only available for Windows, and can only create Windows games. As far as Enterbrain (the creator or RPG Maker) is concerned, Windows will remain the only platform that they officially support. This is extensively explained in a forum post on their official website. The…
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RPG Playground 0.12: Proper mouse navigation

Koonsolo
Time for a small update of your favorite RPG creation tool. The most important fix is that you can now control the hero properly with the mouse. I implemented A* pathfinding for this. So now he moves to the place where you clicked, not in the direction of the click. Other things also improved: NPC's say "..." by default. Tilemap and entity editing are now completely separated. Fixed a nasty glitch where the grass is gone, and images are copied all over the place. Better logging on the client side, to discover bugs. Have fun!
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RPG Playground 0.11: Talk to characters

Koonsolo
Are you ready for a new release of RPG Playground? It's right in time before Christmas! This release allows you to talk to characters, and edit their dialogue. I know a lot of you have been waiting for this, so go ahead and try it! The conversation is currently still limited to the NPC saying maximum 3 lines of text, but in the future this will be extended to full blown conversation trees. Besides this awesome cool new feature, other improvements have been done: Move characters and monsters by dragging them with the mouse. Scrolling is now visually smooth. We run at 50 frames per second now instead of 30. The last added NPC is selected by default Fixed a weird visual issue with big levels. Bug fixed that the…
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RPG Playground 0.10: rescale levels

Koonsolo
The new version for RPG Playground is finally here. This one took a long time to finish, I blame it on the nice weather during the summer ;). (So good news, the summer is gone!). This release adds the following new features: 1. Set NPC orientation. 2. Rescale your levels. 3. Buttons have mouse-over highlight. 4. Buttons are greyed out when disabled. So now everything is ready to start implementing the Talk to NPC's feature! I don't know about you, but I'm pretty excited about that :). And when that's finished, fighting with monsters is next on my list. Yes, it seems that RPG Playground is finally going to allow you to create an actual game (limited game, but still a game). Enjoy!
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